Tag: scenography

On Being Ill

On Being Ill is a sound and movement installation piece, played in a theater. The subject of the installation is illness, and its starting point is the book from Virginia Woolf with the same title. It is an accompaniment into absence, with an eye on all the non-communicated content of illness.

The narrative is a journey along the spine, embodiment of several conditions of illness, and where the illness is never an end point, a result to evaluate, merely a starting point. The body and the mind too is always looking for new alignments instead of judging the current condition. Could society perhaps adapt to such an agility too, turning its back to the good old dualistic habit of judgement?

The project is a research of presence, and is directed to explore the possible mental and emotional states resulting of acute physical condition. On Being Ill is driving our attention to the content of certain conditions, releasing them from their dogmatic brackets of dictated value. Throughout the piece the event of a ritual naturally happens.

This is the first movement performance I have directed in an assignment-based collaboration in which content, editing and dramaturgy (light and staging) was my responsibility. This methodology encouraged me to envision and direct further movement performances using my visual arts educational background.

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Falling trilogy

The falling trilogy is the first project of mono collective. The word “falling” contains a series of imagery that refers to actual falls due to the factor of gravity; at the same time “falling” as a word can also be used metaphorically.

Mono decided to unify metaphors and actual meanings. Realizing that when someone falls apart, in love or even asleep, the surrendering to gravity transforms into a surrendering of the ego – Mono collective wanted to overcome the fear of falling and just experience the feeling of it.
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Spleen

Spleen (2009)
Visual concert with Alfredo Genovesi and Simone Giacomini
60′ performance

Performance giving dramaturgy and identity to space with the use of light in different sfumato stages, and by it creating a memory in space. Using sequences by overhead-and videoprojection, that fixate the memory in order to ignore reality and the rest of the sequence.
A game with presence and perception.

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